Friday, June 23, 2017 - 16:45 to 18:00
Using Affective Computing to automatically adapt serious games for rehabilitation
Although many studies investigate the automatic adaptation in serious games with the goal to improve the user's motivation, the most part of Affective Computing approaches requires a high development cost and usually does not consider an intervention of health professionals in the control of adaptations that will be executed in a game. This paper describes an approach to enable affective adaptation in serious games for motor rehabilitation with the involvement of physiotherapists. Our approach includes the definition and the implementation of a framework, whose architecture allows reducing the cost of implementation of a game with affective adaptation while enables physiotherapists to configure adaptations in a game according to patients' profile. An experiment was conducted with physiotherapists and the results show that the system presents a high level of acceptance.
Renan Vinicius Aranha's picture
Renan Vinicius Aranha
University of Sao Paulo (BR)
Leonardo Souza Silva's picture
Leonardo Souza Silva
Marcos Lordello Chaim's picture
Marcos Lordello Chaim
Fatima De Lourdes Dos Santos Nunes's picture
Fatima De Lourdes Dos Santos Nunes